A WebGL-powered editor for creating mesh gradients, layered effects, and exportable motion — all in the browser.
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Silk, aurora, liquid, soft cells, grainflow, mesh, plasma, and dither — all GPU-rendered in a single WebGL 2 fragment shader.
Up to 4 layers with blend modes — normal, multiply, screen, overlay, add. Each layer has independent parameters.
Film grain, noise overlay, chromatic aberration, particles, pixel sorting, reaction-diffusion — all in the shader.
Fluid displacement, ripple waves, vortex swirl. Three physics modes that respond to cursor position and velocity.
Animate any parameter over time. Loop, bounce, or one-shot playback with precise keyframe control.
PNG, CSS, Tailwind config, WebM video, React component, Web Component, iframe embed, or shareable URL.
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. · ˙ · . . · ˙ · . . · ˙ · . Start from soft premium modes like silk, aurora, liquid, soft cells, and grainflow. Tune colors, motion, scale, and softness live.
Stack noise, bloom, dither, ASCII, chromatic aberration, particles, and more. Each effect has fine-grained controls.
Grab a PNG, copy CSS, download WebM video, generate a React component, or share a URL. One click.
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No signup, no install, no paywall. Open the editor and start building animated gradients in seconds.